Films and games can be accessed at anytime from mobile devices, like smart phones tablets and laptop computers. Do the advantages of such developments outweigh the disadvantages?


 MODEL ANSWER

Mobile gadgets like smart phones, tablets and laptops have paved the way for films and games to be easily accessible to many. Although this development brought enough advantages to the people, there are far more disadvantages that await the users.

- The first paragraph is the introduction of your essay. In this part, you need to paraphrase the original text of IELTS without changing the thought. 

Firstly, although the easy access of films and games bring about easy entertainment to people, the corresponding disadvantages are much higher in terms of their social relationships to people around them. For instance, the accessibility of the films and games divide the attention of users which sometimes limit them to interact with the people around especially to the family members. The bond within the family members starts to fade that leads to arguments and misunderstandings.  In some cases, users of these mobile devices are more concentrated on their mobile activities that often neglect the presence of the people thus, resulting to estranged feeling and lack of belongingness and depression on the part of the receiving person.

- In paragraph II, it discusses ease of entertainment brought about by easy access to films and  games however, the disadvantages are more than this. It is mentioning the advantage yet many disadvantages are presented particularly in terms of social relationship.

Secondly, the availability of games and films can promote mental alertness through  its mind cracking games and puzzling effect of the movies that glued people to stare at their mobiles. On the contrary, it is more disadvantageous in terms of physical health. For example, too much exposure to the mobile devices’  screen will harm the eyes due to the radiation that the devices emit.  In addition, physical posture of a person is also at stake given that when playing and watching movies. The user can barely even walk due to concentration. Less movement weakens the muscle and affect the overall body movement and posture. Back pains and leg cramps are one of the examples of the results of too much less a movement.

-In paragraph III, again there is one advantage which is the promotion of mental alertness brought by films and games however the same scenario led to much more disadvantages to users particularly with their health. 

In conclusion, although getting easy access to entertainment like films and games through mobiles are helpful, it can pose high risks in the persons health and social relationships. So therefore, the disadvantages having this kind of privilege outweigh its  advantages.

Now its your turn,

Write your own version of essay in response to this lesson.  You can copy and paste your answer in the comment or reply section under this.